Ever since Team Fortress 2 was new I’ve been waiting for something to change the FPS genre. To be entirely honest I’ve been waiting ever since Counter-strike. Yes, there’s been some that drew my attention. The battlefield series was nice at times. I did enjoy several random shooters that cropped up with multiplayer slapped on, but they never survived for more than a couple of months.
Several behemoths have arrived, modern warfare 1&2 to name the largest, but they never appealed to me. Sure, they were certainly improvements over playing older FPSes but they didn’t really offer anything new. Just refinements. Sometimes it seemed like the FPS genre took huge steps backwards, like the gimped number of players in MW2. I was on the verge of giving up on the shooter genre entirely and succumb to the allure of more serious timesinks, MMORPGS being the worst candidate but also the most alluring. That is, until MAG arrived.
M.A.G. (or Massive Action Game, as it used to be called) is a gamechanger. Critics have levied complaints similar to what I mentioned above with gameplay not really being truly innovate, just refinements of what already existed. And they’re right. Players have complained about it only being available for the PS3 and not the PC, and I agree with them. The PC would have been the superior platform for the game. None of that really matters though. Why? Because of 256 players.
Massive doesn’t quite describe the feeling of seeing three full squads (of eight) being obliterated by a strafing run called in by your platoon leader. Action is an entirely subpar term to use when trying to describe how you, half deafened by the roar of a grenade, try desperately to dash to the rest of your squad as the air pressure of an enemy mortar strike churn the concrete around you to dust and blur your vision. Game is a word best forgotten as you get covering fire from your team while you extract the missile launcher and aim it towards the enemy APC that is trying to punch through your barricade, running over several of your engineers in the process.
There’s flaws to this game. Large flaws. The three different teams have identical talent tree points that work sort of like what you’d expect from an RPG. You level up by getting experience via a plethora of ways. You could focus on killing enemy soldiers, healing / reviving your teammates. Be an engineer and repair blown up bunkers or torn down gates. But what’s the point of having different factions if they’re ultimately identical? I’ve heard some nonsense about base stats being different but that hardly makes up for it. Balance isn’t an issue, if something as bloated as WoW can have some semblance of balance then an FPS surely can.
To make matters worse the developers have committed the ultimate sin; they punish players that enjoy the game so much that they want to experiment. You see, just like in WoW it will cost you to reset your talent tree. You need to pay re-spec points in order to do so. You get these points at a 1:1 ratio with experience gains. Initially it isn’t a problem since it starts at a meager 3k. As you first start playing you hardly even notice the experience tick by since everything is so new.
But, exactly as in WoW, the cost increases with each re-spec you commit. 3k becomes 5k, which becomes 10k, 17k, 26k. I’m at the point where I’ve invested into a line, just to experiment with it, but won’t be able to re-spec out of it for weeks (of real time). Nice one. I enjoy your game, I want to experience everything you have to offer and now you punish me for doing so. Good on you Zipper.
Naturally there’s good points. Great points in fact. The maps are fantastic, the weapons feel solid, the graphics aren’t the best due to the PS3s limited amount of RAM but they really cram a lot of punch into each byte when you consider the scope of the game. The game relies utterly on teamwork since trying to play like in Modern Warfare and dash in Rambo style will get you slaughtered in seconds. It might work when the next room only contained 4 enemies, as in other FPSes, but when it contains 32 or even 64 you can easily calculate your odds of survival.
In order to promote teamwork the squad leader sets objectives. These might be along the lines of; burn down that bunker, capture that vehicle, repair that barricade or defend that point. Following these orders effectively doubles the amount of experience you get. Naturally only a fool would want to run around alone. Other benefits include getting a portion of the experience if you wound an enemy but don’t get the final killing shot. Your experience also doesn’t detract from the amount that the person who really got the killing blow would receive.
What I like the most is the build system. You get 5 slots, each slot contains a particular configuration of weapons, armor, tools, explosives and such. Since you get 60 levels before reaching the cap you’re certainly not locked into a particular role. Maybe you feel like being a sniper, a mechanic, a medic and a submachine gunner? No problem at all. Despite the re-spec system trying desperately to crush your joy you get several chances to experiment and pick the roles you prefer. Then you can create either hybrid builds or specific builds to fill those 5 slots, easily switching between them whenever you die.
This game is close to perfect. You owe it to yourself to grab it with all haste. If you’ve been holding off buying a PS3 then this and MGS4 should be enough to convince anyone. Buy it and join the brotherhood of Sever (S.V.E.R.), join us today brother!